[SPG_Active_Members] Re: Timeline Exhibit

skyvis at sky-visions.com skyvis at sky-visions.com
Mon Nov 19 10:23:30 PST 2007


Hello All,

> As the Timeline exhibition team approaches the end of a major phase of
> the exhibition development process, we would like to share with you
> in-progress materials in order to provide you with an update AND solicit
> your input. To that end, please find attached papers for the Timeline
> exhibition workshop with the SPG scheduled for Wednesday, Nov. 28,
> 5:30-7:30pm, meeting room, Hopper.

  Some comment:

   I like the layouts that have a curved/winding path. I think this increases
the apparent size of the exhibit, and allows the visitors to feel more on
a path then in a museum. I would also suggest laying the exhibits out in a
timeline type approach (it is unclear from documents which exhibits are which).
So earliest computing equipment is first, leading up to theater. 

   Possible theater could play some short documentary about where computing
is going to be in 10 to 20 years, and also show some predictions of where
computers were predicted to be at in the future from various times. Since
theater falls at end of exhibit.

   Also it would be nice if some terminals could be provided to allow for 
people to spend some time playing on simulated computers. Perhaps RT11,
RSTS, Tops10, Sigma CP-V, Unix Edition 7, CTSS, etc. Under demo accounts,
with some documents showing how to do things. Perhaps hooking up simulators
to replica consoles to show what machines looked like. 

  For games perhaps a few console games (Pong, Pacman etc), and some early
PC games Doom, Wolfstien, Command & Conquer. Space war, Hack (or Rogue). 

  Just some ideas for museum. I would recommend doing as much interactive
stuff as possible, cause that will attract more people then a bunch of
static displays.

Rich

-- 
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Richard Cornwell
skyvis at sky-visions.com
http://sky-visions.com
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